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1. Maya Interface Comfort Level

 I am comfortable with Maya's user interface.​

  A. Very: I know my way behind the scenes and am able to edit nodes a variety of ways

  B. Somewhat: I am comfortable with the interface, but don't know much about behind the scenes.

  C. Not really: I'm still getting used to the interface and know nothing about behind the scenes.​

 

Feedback: There is no right or wrong answer here, just some introspection into how comfortable you feel with Maya's interface, and what's happening behind the curtain.  

  1. Very: You can probably skim through these tutorials looking for anything you may not already know, or want to refresh your memory on.

  2. Somewhat: You can probably skip the first section, Maya Interface, and will benefit from the Concepts/Tools section the most.  We still recommend skimming through all the tutorials to look for anything you may not already know.

  3. Not Really: That's perfectly alright!  Welcome to the dark side.  We recommend you take the tutorials in order, starting with Maya Interface. 

2. The Outliner

​The outliner is a window used for...

  A. listing everything in the Maya scene file.

  B. organizing hierarchical relationships between objects (parent/child relationships).

  C. hiding and unhiding (turning the visibility on/off) of objects.

  D. all of the above

​

Feedback: The outliner is probably a riggers single most used window. If you don't know where it's located or you're unfamiliar with it's options, hierarchy workings, or shortcuts, please take a moment to watch the tutorial.

​

Maya Interface: 1.02 the Outliner

3. the Channel Box

In the channel box, when an attribute turns Salmon/Pink in color, it has....

  A. A parent constraint on it.

  B. an incoming connection from a keyframe.

  C. straight connections from another object.

  D. a true parent/child relationship with another object

​

Feedback: As an animator, it's important to know what you're doing when you add a keyframe to the timeline.  As a rigger, it's important to know when an object is receiving input from another.  Watch the tutorials on the channel box to learn the behind-the-scenes of keying and learn about the other colors of the channel box.

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Maya Interface: 1.03d Channel Box: Colors

4. Attributes

transform attributes...

  A. contain information that transform nodes keep track of, such as translations, rotations and scales.

  B. can be found in the channel box.

  C. are keyable

  D. All of the above

​

Feedback: Transform attributes are important in animating - they're what you keyframe and the information noted over time is remembered on the transform node. We'll be using attributes a lot in the future, so brush up if you're feeling rusty.

Maya Interface: 1.03 Channel Box
Maya Interface: 1.04 Attribute Editor

5. Tool Settings

Youc an find additional settings and options in the...

  A. Attribute Editor

  B. Tool Settings

  C. Outliner

  D. Channel Box

​

Feedback: The Tool Settings panel provides additional settings and options for all the tools you utilize in Maya.  For your basic translate, rotate, and scale tools, you can find additional options for limiting movement to degrees (called discrete), symmetry selection, soft selection, and axis orientation.

Maya Interface: 1.05 Tool Settings

6. Selection/Isolation

You can isolate objects quickly using the...

  A. "Show" menu options in the viewport

  B. Layer Editor

  C. isolate mode in the viewport

  D. quick select sets

  E. All of the above

​

Feedback: There are multiple ways you can isolate or quickly select objects in Maya.  For animators, being able to grab all the controls you need for keying in a couple of clicks helps cut down on the time it takes to animate.

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Maya Interface: 1.06 Isolate Select

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